Lead Systems Designer
LeadRemoteSalary undisclosed
Job Description
Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed.
The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff.
Essential Duties and Responsibilities
- Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.
- Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross-discipline contributors.
- Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
- Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming coun
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