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Posted 4h agoBothell - Onsite; Irvine - Onsite; Mountain View-Onsite; Vancouver-Onsite

Lead Animation Technical Artist

LeadOn-site (Mountain View)Salary undisclosed
Job Description

Job Description

  1. Responsible for the technical R&D and quality breakthroughs of the runtime animation system for the dual-perspective shooting game, systematically improving character movement, aiming, weapon handling, combat states, and the overall shooting experience.
  2. Personally design, validate, and implement core solutions for aiming and weapon handling experience, procedural animation, animation graphs, and state orchestration. Identify and resolve animation quality issues across assets, engine, gameplay, and runtime from both first-person and third-person perspectives.
  3. Hold decision-making authority for the project’s animation technical approach. Establish animation technical specifications, review standards, problem-diagnosis methods, and effect acceptance mechanisms. Drive stable mass production and continuous iteration of solutions within the project.
  4. Collaborate with animation, programming, and game design teams to translate animation technical solutions into executable development plans and advance cross-team implementation.
  5. Lead and mentor the animation TA team through matrix management, with authority to set team technical standards. Responsible for technical direction, coaching on complex issues, capability building, and experience accumulation, while enhancing the team’s ability to independently tackle d

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