Lighting TD
MiddleOn-site (Île)Salary undisclosed
Job Description
Our Lighting Artists are responsible for lighting shots in Houdini using Arnold. The role focuses on delivering final renders that integrate seamlessly into comp, with attention to visual quality, render efficiency, and scene cleanliness.
Responsibilities:
- Shot Lighting: Light shots in Houdini using SOP-based workflows and Arnold.
- Look Matching: Match lighting style, mood, and continuity based on references or templates.
- Integration: Ensure renders hold up in comp by reviewing slap comps and render passes.
- Problem Solving: Address missing data, render issues, or workflow inconsistencies. Support the shot with problem-solving and strong integration across departments.
- Collaboration: Work closely with comp, layout, and FX to align lighting with shot needs.
- Optimisation: Keep scenes efficient and caches manageable for farm submission. Deliver noise free renders that match the creative direction of the show and that are production-ready.
- Scene Organisation: Maintain clean lighting scenes with clear naming and version control.
- Feedback: Respond to notes from leads and supervisors quickly and effectively. Be open to feedback and work iteratively to reach final quality.
- Communication: Keep the team updated on progress and flag blockers early.
- Proactivity: Prioritise tasks effectively, keep meetings and contributions concise, and respect others' time. Wo
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