Principal 3D Environment Artist - Unpublished R&D Product
As part of the Environment Art team, you will channel your knowledge of concepting, modeling, and texturing to help tell stories through visually compelling environments. Working within both design and technical constraints you will build optimized environments that elevate the purpose and mood of the game. Your craft expertise and eye for structure, form, shape language, and design will help develop and build fantastic new worlds for our players to explore.
As a Principal 3D Environment Artist on an unpublished R&D product, you will report to the Environment Art Director. This is a hands-on role that calls for a high level of craft and the ability to solve complex environment art challenges. As an experienced member of the team, you'll lead by example through your work. Your knowledge and experience will help raise the quality bar and support the growth of other artists on the team.
Responsibilities:
- Lead world-building for various 3D environments from early development through final polish.
- Build high-quality environments and assets ranging from architectural structures to organic forms and foliage.
- Create cohesive environments that support gameplay through strong composition and visual clarity.
- Work closely with Design, Concept Art, Lighting, and Tech Art to balan