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Posted 11h ago•Los Angeles, USA

Staff Software Engineer, Engine Performance - Central Technology, Unreal Ecosystem

staffOn-site (Los Angeles)Salary undisclosed
Required Skills
CI/CD
Job Description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains.  We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.  As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering.

The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including  audio, test automation, runtime performance, tooling, and CI/CD. As a Staff Software Engineer on the UnEco team, you’ll gain organizational alignment by building a strong engineering vision and offering creative solutions to technical problems. You will also serve as a mentor for your fellow engineers, helping guide their performance and finding growth opportunities delivering compelling player experiences. As a specialist in Performance, you will be leveraging your deep experience and expertise in profiling, benchmarking, optimization, and performance analysis to help game teams solve complex challenges hands-on and deliver central solutions.

Responsibilities:

  • Be hands-on in development, writing excellent code that sets a high standard for other engineers.
  • Work with leadership on prioritization of work efforts and iden

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