Art Implementer
MiddleOn-site (Belgrade)Salary undisclosed
Job Description
Responsibilities:
- Implement artwork from environment and prop artist
- Create LOD’s and collisions for game ready assets
- Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials
- Implement prototypes and final assets into the game.
- Contribute to the team-oriented environment
- Address and re-implement assets to fix errors
Requirements
- 2+ years of working experience as an Environment/3D Props Artist
- Solid modeling skills using Blender and Maya, shown in portfolio
- Understanding of modular environment workflow
- Proficiency with software packages and tools of the games industry
- Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models
- Ability to receive and apply constructive feedback
- Self-motivation, good communication skills, and a great team-player attitude
Would be a plus:
- Moderate experience with Unreal Engine 5 or other game engines
- Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed
Benefits
- Working with an international team of world-class professionals on exciting and challenging
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