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Posted May 29Helsinki
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Senior Server Engineer, Brawl Stars

SeniorOn-site (Helsinki)€80,000 – €105,000 / yr
Required Skills
JavaSQLNext.jsAWSGoogle Cloud (GCP)TerraformLinux
Job Description

We are looking for an experienced Server Engineer to join the Brawl Stars team. As a Server Engineer at Supercell, you'll be embedded in a game team, actively contributing to game design and direction. You'll be responsible for making sure that our tens of millions of daily players get the best, most uninterrupted experience possible. In the Brawl Stars team you will be working closely with client programmers and other team members to develop new game features.

Communication between server engineers in different game teams is absolutely vital to our success. Our server engineers frequently share learnings – both successes and failures – across game teams to make each team better. You must be humble, pragmatic and willing to admit and explain your mistakes. That way, the next time something goes wrong, we'll all be better prepared.

If you have experience of developing live systems and using virtualized computing, and you understand what it means to support a system with large user volumes, in addition to being interested and excited about game feature development – you might just be the person we're looking for!

What You'll Be Doing

  • Design, implementation, deployment and maintenance of highly-scalable and available backends for live games

  • Work closely with client programmers and other team members to develop new game features and actively contributing to game design discussions

  • Contribute to best-practices on reliability and availability

  • Troubleshoot and tune high-volume sharded database systems

  • Periodically offer round-the-clock first-line support of the production environments, as part of a rotating on-call duty

What You Have

  • Prior experience in game development, enthusiasm towards games and game feature development in general

  • Strong experience in server-side Java, including concurrency and distributed systems.

  • Good experience with Linux shell and scripting languages

  • Database design and implementation skills, and good SQL knowledge

  • Familiarity with Cloud computing

  • Hands-on experience with cloud platforms (AWS, GCP or Tencent Cloud), including automation and Infrastructure as Code (e.g. Terraform)

  • Knowledge of networking, security, and cloud security practices

  • Proven ability to design and implement high-performance, scalable distributed systems in a production setting

  • Ability to think clearly under pressure. We aim for minimal downtime in our games, and you are expected to be able to respond to and troubleshoot a wide range of issues in a production environment.

  • Being passionate and committed to tasks, and in general an autonomous person with high levels of initiative and energy

  • An open and respectful attitude towards others and their work

  • A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge

Would Be Nice if You Also Have

  • Familiarity with ZooKeeper or similar coordination / service discovery systems

  • A track record of improving operational procedures (deployments, observability, incident response, runbooks) for production services

  • Knowledge of network protocols and non-blocking IO

  • Previous working experience on high-throughput live systems is a big plus. If absent, then at least a solid appreciation of the challenges involved is expected.

  • Experience in server development without application servers

Where You'll Be

This role is based in our Helsinki Studio.

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