Senior Technical Artist, Project R.I.S.E
Great-looking games don't happen because someone drew something beautiful. They happen because someone figured out how to get that beautiful thing running at a stable framerate, on a phone, in a build the whole team can iterate on twenty times a day. That someone is you.
We're looking for a Technical Artist to own the space between art and engineering on one of our new projects in the Shanghai studio. You'll be the person artists come to when the thing in Substance doesn't look like the thing in the engine, and the person programmers come to when the frame budget is blown and nobody's sure whose fault it is. You'll shape the visual identity of the game as much as any artist does — just through shaders, tooling, and pipelines rather than pixels.
This is a small team with a lot of ownership. Nobody will hand you a spec.
If that sounds like your kind of problem, we'd love to hear from you!