Senior Tools Programmer
We are looking for a Senior Tools Programmer to join our newly formed Art Pipelines team, shaping the technology that supports our artists across game teams.
The Art Pipelines team is a small, growing group building art pipelines and pipeline tools that fit the way our artists work. The work is a mix of design and architecture on systems we’re building from the ground up, plus the day-to-day feature delivery, bug fixes, and tickets that come with running a tool team.
You’ll have meaningful input on how these tools are structured, how they ship, and how they grow. We expect you to care about the people using the tools as much as the code that runs them.
If this sounds like you, and you’re interested in finding out if Supercell would be a great fit for you, hit that apply button.
Did you know we have our own game engine? This article explains why you’ve probably never heard of Titan, while this more technical article is about making Brawl Stars toilet break-friendly.
What You'll Be Doing
Develop and ship features in art pipeline tools used by artists across our game teams.
Contribute to architecture and technical decisions on subsystems you build, from data models and file formats to UI and rendering.
Work directly with artists to understand their workflow pain, and turn it into tools that make their day shorter and their work better.
Ship cross-platform on Windows and macOS, and make the experience feel native and solid on both.
Collaborate with engine and game teams on the pipeline boundary.
What You Have
Strong professional experience with C++ in production environments.
Proven experience building desktop user interface, and a clear sense of how to structure a non-trivial user interface.
Experience shipping cross-platform desktop software on Windows and macOS, and you know where the pain points are.
Solid understanding of graphics fundamentals: coordinate systems, transforms, blending, rendering pipelines, animation.
Experience working in a codebase that others depend on: clean APIs, good documentation hygiene, code review discipline.
AI development tools (Copilot, Cursor, Claude, etc.) are part of your daily workflow. We treat them as productivity tools, not shortcuts to avoid.
Ability to communicate clearly with both technical and non-technical people.
Driven, focused, and willing to see projects through delivery.
A genuine desire to help others produce their best work.
Would Be Nice if You Also Have
Understanding of art pipelines and the day-to-day processes artists work through: what gets exported, where things break, what slows people down.
A background or hands-on experience in art, animation, or another creative discipline.
Background in animation systems: keyframing, interpolation, curve editors, timelines.
Prior experience building creative or content-creation tools, not just end-user applications.
Familiarity with immediate-mode UI frameworks (e.g. Dear ImGui) for in-engine tooling, debug overlays, and rapid prototyping.
Game engine or 3D engine development experience.