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Posted 1mo ago•Remote - US

Staff Systems Software Engineer

staffRemoteSalary undisclosed
Required Skills
TypeScriptPythonGoJavaKotlinSwiftKubernetesDockerTerraformCI/CD
Job Description

Staff Systems Software Engineer

Remote US & Canada

About this role

Most engineering roles at Thatgamecompany ship features to players. This one ships velocity and quality to engineers. Cloud, Gameplay Backend, and Cross-Platform Backend build the services and features the game runs on; you build the systems that prove that work is correct, fast, and ready — before it reaches players. You will build the systems that prove the gameplay feature works — at scale, on every device, on every commit — and the infrastructure that lets a hundred engineers find that out in minutes instead of days. If it runs in production, another team owns it. If it exists to test, measure, or accelerate what those teams build — test harnesses, load/chaos infrastructure, device labs, build/GPU clusters — you own it. Your output is the studio's velocity and the game's quality floor.

On any given day, you might:

Prove correctness and quality before players find the bugs

  • Build and own the studio's functional test automation framework — runner, fixtures, game-state harness, reporting — plus coverage instrumentation that makes untested sys

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