Assistant Art Director Visual Design
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
The Assistant Art Director Visual Design is responsible for assisting the Art Director Visual Design.
As the expert, they're responsible for ensuring the quality and content of the graphic and audiovisual productions. They must ensure the overall alignment of the game's vision and that it's conveyed in the game.
The Assistant Art Director Visual Design works with the graphic team and the AD Design to ensure consistency of the vision within the game's visual identity.
The main tasks are to:
- Participate in implementing graphic or audiovisual concepts based on the client's brief in a synopsis, mood board or sketch.
- Share the artistic style of the graphic or audiovisual mandate inspired from the game's artistic direction (reference movies, competing games and design documents).
- Understand the artistic vision and communicate it through the visual identity.
- Produce lit and original concepts with various project teams that support the game's positioning.
- Regularly communicate expectations to the production team assigned to the mandate and ensure the quality and content of the ambiances, sets, characters, narration, etc. using visual references and documents that describe the artistic direction.
- Coordinate the team's finished work so the elements produced are in line with the initial brief and the game's vision, and ensure that the quality is respected.
- Work closely with the project director and artists.
- Help the Art Director deploy GAP (Game Artistic Personality) documents, brief, style guide.
- Participate in the conceptualization, design and supervision of the UI's visual signature (menus, navigation, HUD), the game's object interface environment, ad environment, game feedback and visual effects that communicate playability to the player.
- Help design and supervise the game's 2D visual signature and ensure that the vision is maintained throughout all stages of development.
- Carry out all other related tasks.
Qualifications
Education:
Recognized diploma in graphic design, communication, multimedia or other relevant training in a related field.
Relevant experience:
Minimum 5 years of creative experience in a video game studio, specifically in the production of marketing and in-game assets. Experience in an advertising agency or interactive marketing environment is an asset.
Qualifications:
- Communicate clearly and sell artistic direction.
- Develop creative, innovative ideas for all types of graphic and audiovisual products.
- Excellent artistic judgement.
- Give accurate and constructive feedback to artists.
- Review work done by others and suggest improvements.
- Work in a team with a variety of designers.
- Maintain good interpersonal relationships.
- Have a keen sense of customer service.
- Manage several projects at the same time.
Knowledge:
- Bilingual French/English, spoken and written: Proficiency in English is required for this role, as it involves creating marketing materials, engaging with diverse audiences, and collaborating with global teams.
- Excellent artistic and graphic culture
- Excellent knowledge of Adobe Creative Suite: Photoshop, Illustrator, InDesign, After Effects
- Knowledge of 3D software: 3ds Max, Marmoset Toolbag, and MotionBuilder
- Proficiency with online collaboration tools: Figma and Miro
- Good knowledge of Microsoft Office Suite (Word, Excel, PowerPoint)
- Knowledge of the video game world (an asset)