Software Engineer – Nonlinear Solid Mechanics & High-Performance Computing
About Us
At Vinci4d, we are building the next generation of simulation software for thermal, fluid flow, and structural mechanics applications — the kind of tools that change how engineers design products, from the first mesh to the final answer. We are a small, technically deep team that moves fast, ships real software, and takes on hard problems that matter. If you want your work to be foundational to a platform used by engineers worldwide, this is the place.
The Role
We are looking for a software engineer who lives at the intersection of computational solid mechanics, numerical methods, and high-performance computing. You will design, implement, and tune solvers for geometric and material nonlinearity in solid mechanics — think large-deformation, contact, and history-dependent material response — that run at scale on modern hardware. You will write production-quality code, contribute to our CI/CD infrastructure, and collaborate closely with a multi-disciplinary team of physicists, engineers, and software developers.
This is not a "maintain the existing stack" role. You will be building things that don't exist yet, solving problems that require both rigorous mathematical thinking and solid engineering instincts.