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Posted 4h ago•São Paulo

Audio Design Intern

InternOn-site (São Paulo)Salary undisclosed
Job Description

Audio Design Intern  — Wildlife

We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams.

What you'll do

  • Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements.
  • Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets.
  • Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance.
  • Participate in creative sessions, audio reference research, and sound design concept development.
  • Help organize sound libraries, project files, and technical documentation.
  • Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions.
  • Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows.

 

What you'll need

  • Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields.
  • Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar).
  • Passion for sound design, video games, and interactive audio production.
  • Strong critical listening skills, creativity, and attention to detail.
  • Eagerness to learn, experiment with new workflows, and work collaboratively.
  • Good organizational and communication skills.

Nice to have

  • Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity.
  • Familiarity with audio editing, mixing, and audio processing.
  • Interest in procedural audio, adaptive audio, and audio systems implementation.
  • Personal or academic projects, or a portfolio demonstrating an interest in sound design.

 

 

 

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